Forum Discussion
hmiri
8 years agoExplorer
How to run a basic fresh Unity scene in VR mode for Oculus development
Could someone please help me understand what I am missing or doing wrong: I would like to get a simple empty VR scene up and running with the latest stable Unity 2017.2.0f3 and Oculus 1.18 which I i...
hmiri
8 years agoExplorer
@profpalmer
Yeah, that's my old post! That person initially replied after 3 days, with an indication that did not help, and then complete silence since 24 October that I posted again in response to his initial reply...
When I create a fresh empty Unity2017.2 project on a Mac machine and check the "Virtual Reality Supported" option in "XR Settings", I get the two errors in my original post.
However, when I create a fresh empty Unity2017.2 project on a Win machine and check the "Virtual Reality Supported" option in "XR Settings", I get the following one error:
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
I don't care about this, because I don't use OpenVR. Also, when I save the empty scene (on a Win machine) and try to close Unity, I get a strange error that says moving a temp file failed, etc...
When I go back to a Mac machine and open the project created on a Win machine and open it and run it with the VR option checked, those two initial errors do not appear but I get the same Win error above.
I have also posted on Unity VR and Immersive App forums, but no response at all. Please let me know if you get somewhere with this issue. Thanks,
Yeah, that's my old post! That person initially replied after 3 days, with an indication that did not help, and then complete silence since 24 October that I posted again in response to his initial reply...
When I create a fresh empty Unity2017.2 project on a Mac machine and check the "Virtual Reality Supported" option in "XR Settings", I get the two errors in my original post.
However, when I create a fresh empty Unity2017.2 project on a Win machine and check the "Virtual Reality Supported" option in "XR Settings", I get the following one error:
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
I don't care about this, because I don't use OpenVR. Also, when I save the empty scene (on a Win machine) and try to close Unity, I get a strange error that says moving a temp file failed, etc...
When I go back to a Mac machine and open the project created on a Win machine and open it and run it with the VR option checked, those two initial errors do not appear but I get the same Win error above.
I have also posted on Unity VR and Immersive App forums, but no response at all. Please let me know if you get somewhere with this issue. Thanks,
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