Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Breadline's avatar
Breadline
Honored Guest
6 years ago

How to "separate" Oculus GO button.one from primaryIndexTrigger

Hi!

In my Oculus GO app I'm creating a menu that pops up whenever button.one is pressed. The primaryIndexTrigger triggers events when I push in-game objects with it. I am able to open the menu with button.one easy, but the problem is that both of the buttons trigger events of game objects when pressed while pointing towards them. I would like to disable this from the button.one. I've been trying to study the OVRInput script but found nothing (I'm pretty new to this).

2 Replies

Replies have been turned off for this discussion
  • Hey, sorry for necro-ing this but I'm having a similiar issue where the trigger on the Go controller is triggering OVRInput.RawButton.A too. Were you able to solve it? This may give me some clues on what to try. I also checked everything on OVRInput and OVRInputModule. (I know GO doesn't have A button. It's for Rift and Quest cross development)