longcon1
2 years agoExplorer
How to setup colliders for Scene API / room model?
Hi there, I'm trying to enhance my passthrough app to be room aware, but having issues setting up the colliders. So far I've used Building Blocks with Meta API v60 and Unity 2023.2 and everything el...
- 2 years ago
SOLVED (for rigidbody collisions): i just replaced the Building Block with OVRSceneManager prefab, and used InvisiblePlane and InvisibleVolume prefabs from https://github.com/oculus-samples/Unity-StarterSamples/tree/main
Still haven't figured out how to get particles to collide with the walls but thats a Unity question, not a VR one