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kblom's avatar
kblom
Honored Guest
11 years ago

HSW + Unity+ dynamic quality level => killer annoyance

While I don't agree with the Health and Safety Warning (see the general thread about it), I can (grudgingly) live with it at the start. I'll leave the general discussion to that thread.

However, I've run into a situation where it isn't just at the start!
I have implemented adaptive leveling for the Unity QualitySettings. Unfortunately, any time the QualitySettings level changes the HSW reappears and requires both the click (disabled simply enough, as per another thread) and the 5 seconds!

This is simply not acceptable! Is there any way to disable this behavior?

In the general thread on the HSW annoyance topic. Turns out there is a way to disable the HSW screen by recompiling the library. With Unity we don't have that ability, or does anyone know if it is possible to generate a replacement dll?

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  • Unfortunately any time you change quality on the fly the health and safety warning appears again. I've spent a few hours playing with different solutions to this, but none are ideal. This also seems to trigger a reset of the camera position.

    Beware that if you create a scene that acts only as a bridge to hide the HSW, and don't press any key before the next loaded scene, Unity will crash hard.

    Why would you want to do this? Drash mentioned on the forum that he found turning VSync off and on again helped. And boy was he right. The difference in the same scene is frightening. Now to find a way that works repeatably! :lol: