Forum Discussion
ghostevil
11 years agoHonored Guest
HSW Message don't disappear
Hi everyone,
I have a really anoying problem with this HSW message because I tried everything to make him disappear...
I tried to press any input but it does nothing.
I also found the line where it wait Any input to make him disappear, so i force to dismiss this screen.
But it doesn't work at all.
So if you had something like that, please help me ^^
I have a really anoying problem with this HSW message because I tried everything to make him disappear...
I tried to press any input but it does nothing.
I also found the line where it wait Any input to make him disappear, so i force to dismiss this screen.
But it doesn't work at all.
So if you had something like that, please help me ^^
11 Replies
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- ryahataHonored GuestWhat is your hardware setup and what SDK are you running?
Also does the game window have focus or run in background? - cyberealityGrand ChampionIs this in your own project or with a specific application?
- ezRocketProtegeI have had a similar problem with the HSW screen either taking too long to go away or staying.
I noticed that it generally won't accept any Input if the camera hasn't been initialised yet (or at least the blue light has to be on).
Not sure what actually causes it to stay though. - ghostevilHonored GuestI am running my own app build with Unity on Windows 8.1.
The window is focus.
I also tried to build an .exe with Unity, but the HSW message do the same thing. It appear, after a while it disappear 0.5 sec and then appear again. - ghostevilHonored GuestAlso, I'm workin with the 0.4.1 Unity Integration zip file.
- ghostevilHonored GuestI tried your Tuscany demo and i got the same thing.
The HSW message don't disappear. - ryahataHonored GuestIs tracking working in Tuscany? Both position and orientation?
Also did you try clicking to dismiss window?
Lastly, did you try alter the Update() method in OVRDevice to remove Input.anyKeyDown in the conditional statement? - ghostevilHonored GuestYes, tracking working in Tuscany demo, and also in my project.
I tried clicking to dismiss window, and also press all keys from my keyboard.
I also tried to alter the Update() method by removing the Input.anyKeyDown condition, and after by removing all the condition line. I put a Debug.Log("test) to see if Unity go in this method, and "test" showed up in the console. - ryahataHonored GuestSo if you change
if (HMD != null && Input.anyKeyDown && HMD.GetHSWDisplayState().Displayed)
toif (HMD != null && HMD.GetHSWDisplayState().Displayed)
and put a Debug.Log call in the body then does the print statment show up in the log file in builds as well?
Also just to double check can you tell me the version numbers of- Unity
- Oculus SDK for Unity
- Graphics Driver (also please include brand)
- ghostevilHonored GuestYes it showed up.
I use Unity 4.5.3
I used Oculus SDK ver 0.4
But I tried with the 0.3v and it works. I think that DK1 is not totally fonctionnal with your 0.4 version.
Thanks for your help !
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