Forum Discussion
Curtis
10 years agoExplorer
Huge cpu usage spike when near meshes
I am experiencing a bizarre situation, my game comes to a crawl when I get near meshes in my scene. My framerate goes from 75fps down to 40fps. I am using windows 10, sdk 0.7, AMD gpu and Unity 5.1.2f...
Curtis
10 years agoExplorer
Thanks for the suggestion, but that is the funny thing... I am only using post AA, and when I disable that I still have the same cpu spike. I even downloaded the oculus utilities and used the OVR player controller and I am still having the problem.
I am just starting this project, so I have a super simple scene at the moment. Very basic cube geometry, a simple "floater/star" particle effect to give the scene some life/depth and some low poly trees (about 1000 verts each). when I get near a tree, that is when the problem happens.
The spike seems to kick in when the mesh takes up most of the screen, but that could just be a coincidence.
I am just starting this project, so I have a super simple scene at the moment. Very basic cube geometry, a simple "floater/star" particle effect to give the scene some life/depth and some low poly trees (about 1000 verts each). when I get near a tree, that is when the problem happens.
The spike seems to kick in when the mesh takes up most of the screen, but that could just be a coincidence.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 8 months ago
- 10 months ago
- 7 months ago