Forum Discussion
DarkJames
12 years agoHonored Guest
Hydra-held object freak out on collisions?
Looking for some help with the hydra.
Setup: Hydra controls a cube "H", which is connected to another cube "T" via a fixed joint. T is my IK Mecanim target.
I'd like to be able to draw with my avatar sitting at a desk.
What I want to be able to do is have an object like a marker in the hand of the avatar. If I move the Hydra it moves H and T together. If the hydra goes through the desk the hand/marker should stop at the desk.
Currently I have managed to make this work... sort of. If you keep moving H down through the desk via the hydra it pulls T with it and stops at the desk for a moment, then snaps to the other side of the desk collider like it broke through.
The marker will also do the same thing, however my issues comes up when I want to drag the marker along to make a line, it starts freaking out and rotates around like crazy and just generally freaks out.
I wonder if there's a better collider than a cube to use for the marker to avoid it flipping out?
Thoughts on how to fix this?
Thanks in advance!
Setup: Hydra controls a cube "H", which is connected to another cube "T" via a fixed joint. T is my IK Mecanim target.
I'd like to be able to draw with my avatar sitting at a desk.
What I want to be able to do is have an object like a marker in the hand of the avatar. If I move the Hydra it moves H and T together. If the hydra goes through the desk the hand/marker should stop at the desk.
Currently I have managed to make this work... sort of. If you keep moving H down through the desk via the hydra it pulls T with it and stops at the desk for a moment, then snaps to the other side of the desk collider like it broke through.
The marker will also do the same thing, however my issues comes up when I want to drag the marker along to make a line, it starts freaking out and rotates around like crazy and just generally freaks out.
I wonder if there's a better collider than a cube to use for the marker to avoid it flipping out?
Thoughts on how to fix this?
Thanks in advance!
3 Replies
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- drashHeroic Explorer
"DarkJames" wrote:
I wonder if there's a better collider than a cube to use for the marker to avoid it flipping out?
Have you tried a sphere collider? Seems like that would have smooth contact from all sides, and drag along a surface more easily. If that's not an option or it doesn't work well enough, you might also look into setting up a Physic Material for your marker / draw surface that has less friction or something. More gliding, less skipping.
By the way, this sounds like a really cool project, and can't wait to hear more about it at some point! - DarkJamesHonored GuestThe sphere collider seems to be breaking through my box collider... should I make them both bigger?
The physics material seemed to help, still need to get it working better as it jerks around sometimes still :T
And unfortunately I can't really talk about much, as I'm under an NDA :(
Thanks for the help thus far! - drashHeroic ExplorerNot sure what else to suggest. You could try asking /r/unity3d, seems like quite a few knowledgable people there!
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