Forum Discussion
Teddy0k
13 years agoExplorer
HydraDeck - Hydra motion controls (Updated)
Hello folks, I've come up with a novel controls system using the Razer Hydra and made a few demos with it; I've now ported this same code to Unity! If you'd like to add thi...
vannoo67
13 years agoHonored Guest
Hey Teddy,
Thanks for this great Asset and your great work in general. I love Cover Shooter. HydraDeck really makes the difference in immersion. Can't wait to get it working with my project. https://shroudoftheavatar.com/forum/index.php?threads/dungeon-kit-explorer-a-fan-made-playable-demo.2919/
When I add the HydraDeckCamera script, I find that my Avatar is raised something like 2 meters above the ground.
Here is my GameObject Tree:
PlayerControllerHAL
+FirstPersonController
++Graphics
++Main Camera
+OVRPlayerController
++ForwardDirection
++OVRCameraController
+++CameraLeft
+++CameraRight
( I have a script on the PlayerControllerHAL that probes for the existence of the Rift and enables the appropriate Controller. I plan to treat the Hydra in the same way. )
I have tried attaching the HydraDeckCamera script to the OVRPlayerController and the OVRCameraController, with the same result.
Any ideas?
Thanks for this great Asset and your great work in general. I love Cover Shooter. HydraDeck really makes the difference in immersion. Can't wait to get it working with my project. https://shroudoftheavatar.com/forum/index.php?threads/dungeon-kit-explorer-a-fan-made-playable-demo.2919/
When I add the HydraDeckCamera script, I find that my Avatar is raised something like 2 meters above the ground.
Here is my GameObject Tree:
PlayerControllerHAL
+FirstPersonController
++Graphics
++Main Camera
+OVRPlayerController
++ForwardDirection
++OVRCameraController
+++CameraLeft
+++CameraRight
( I have a script on the PlayerControllerHAL that probes for the existence of the Rift and enables the appropriate Controller. I plan to treat the Hydra in the same way. )
I have tried attaching the HydraDeckCamera script to the OVRPlayerController and the OVRCameraController, with the same result.
Any ideas?
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