Forum Discussion
Woody3D
8 years agoExpert Protege
I am learning to incorporate Oculus Touch with older Input Manager apps - WITH ABSOLUTELY NO LUCK!!!
But as well as I though I understood Input manager etc. I am at a complete loss. I have of course imported the Oculus Integration package. I just want to know how to use the trigger to SHOOT, to ...
NextWorldVR
7 years agoProtege
MikeF said:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputEx : MonoBehaviour \ (ETC....)
Attach to gameobject, select handedness, run.
Hey Mike, thanks so much for the response. I have literally tried to make this work for 70 days since you posted (not wanting to post back until I figured it out, but,.... That single sentence of 'instruction', pretty much doomed me to fail,...)It took me over 30 days just to ALMOST RANDOMLY figure out because you called the Public Class InputEx, I have to call the cs file InputEx.
'Name the cs file InputEx.cs' That simple line would have saved me 34 days and gotten my App into Dashboard.
I will list my simple steps.
1) I create a New Unity Project and import Oculus Utilities.
2) drag in OVR Character Controller (and tried on a OVR Camera Rig).
3) I add component New Script to the OVR Prefab, and paste your text in Visual Studio. I save the file as InputEx.cs
4) I set player setting for VR Enabled and Oculus (No open VR)
5) I run the game window, try every single button and grips etc on each oculus controller, Nothing at all,. Some number and Checkboxes in the INSPECTOR Change,. If I knew what to DO with that I'm sure it would be VERY HELPFUL, But it means nothing,. Just numbers changing,. Was I supposed to have an epiphany?,.. It might have been nice to say WHAT YOU WERE HANDING ME!! I asked for help FLYING,.. I only got changing numbers,..
So that's where i'm at,. I guess my new question is :
HOW DO I USE CHANGING NUMBERS IN INSPECTOR TO FLY. I never seem to get ahead in Unity. THIS IS JUST NOT FUN. Nearly everything else in my 26 year CGI Career has been so much fun, but this is like pulling razor-wire-teeth with a red hot poker...
Is is SO BAD to be an Artist, Musician and Character Animator, and want to make APPS? Does the community have to PUNISH ARTISTS and CHARACTER ANIMATORS merely for having a DIFFERENT SPECIALITY????,
It would be nice to have someone make something DIFFERENT, WOULDN'T It??? I would LOVE to STOP LAUGHING at the CHARACTERS I see in VR. Not one well done to date. I suspect other Character Animators like myself, couldn't break thought the sullen, insular, CLIQUE that are these awful, UGLY, SOUL DRAINING,. FORUMS.
SO, more and more apps where one: STANDS IN THE MIDDLE OF A ROOM AND SHOOTS AT THINGS.
JOY.
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