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741604688
9 years agoHonored Guest
I have a question,How do I lock HMD in Unity?
I don't want to make the picture changes,HMD rotate and move, HMD rotate and move, always show the current HMD current image.The HMD show only the pictures,Not rotate and move.What's the solution?
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- 741604688Honored Guestusing UnityEngine;using System.Collections;public class FakeTracking : MonoBehaviour {public OVRPose centerEyePose = OVRPose.identity;public OVRPose leftEyePose = OVRPose.identity;public OVRPose rightEyePose = OVRPose.identity;public OVRPose leftHandPose = OVRPose.identity;public OVRPose rightHandPose = OVRPose.identity;public OVRPose trackerPose = OVRPose.identity;void Awake(){OVRCameraRig rig = GameObject.FindObjectOfType<OVRCameraRig>();if (rig != null)rig.UpdatedAnchors += OnUpdatedAnchors;}void OnUpdatedAnchors(OVRCameraRig rig){if (!enabled)return;//This doesn't work because VR camera poses are read-only.//rig.centerEyeAnchor.FromOVRPose(OVRPose.identity);//Instead, invert out the current pose and multiply in the desired pose.OVRPose pose = rig.centerEyeAnchor.ToOVRPose(true).Inverse();pose = centerEyePose * pose; rig.trackingSpace.FromOVRPose(pose, true);//OVRPose referenceFrame = pose.Inverse();//The rest of the nodes are updated by OVRCameraRig, not Unity, so they're easy.rig.leftEyeAnchor.FromOVRPose(leftEyePose);rig.rightEyeAnchor.FromOVRPose(rightEyePose);rig.leftHandAnchor.FromOVRPose(leftHandPose);rig.rightHandAnchor.FromOVRPose(rightHandPose);rig.trackerAnchor.FromOVRPose(trackerPose);}}
Using FakeTracking script, screen will be shaking, The problem of jitter have a solution?
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