Forum Discussion
balaji.holopundits
7 years agoHonored Guest
IAP checkout callback issue
Hi,
In our one of app we are using the following code from unity platform SDK to implement IAP consumables,
IAP.LaunchCheckoutFlow(temp).OnComplete(LaunchCheckoutFlowCallback);
We configured a test user account to test on alpha channel, the above code shows the payment panel with payment details correctly, but after entering the payment card pin the control is not triggering the callback method (LaunchCheckoutFlowCallback). Instead application is getting restarted.
In our one of app we are using the following code from unity platform SDK to implement IAP consumables,
IAP.LaunchCheckoutFlow(temp).OnComplete(LaunchCheckoutFlowCallback);
We configured a test user account to test on alpha channel, the above code shows the payment panel with payment details correctly, but after entering the payment card pin the control is not triggering the callback method (LaunchCheckoutFlowCallback). Instead application is getting restarted.
2 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionMoving to developer forum.
- Ian.Fischer.WINRealityHonored Guest
Is there any resolution on this issue. We have discovered that some of our users press the Oculus home button when they just finish entering the pin for our subscription service and this results in the IAP.LaunchCheckoutFlow().OnComplete() to not occur.
After this, if the user selects any subscription plan, we immediately get a canceled error from the callback.
How do we prevent this?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 1 year ago
- 1 year ago
- 1 year ago