Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Curtis's avatar
Curtis
Explorer
12 years ago

Image effects no longer work w/ dx11/deferred lighting

So I am using dx11/deferred lighting, and despite not being able to test in editor, things were generally ok when I would build. I was using AA as an image effect, AO and occasionally the glow effect. Everything was fine, as a matter of fact the glow effect would be turned off and on many times during gameplay via script, and no problem.

So in editor, just kind of messing around to tweak performance, I turned off AA and AO. Tested it out, and my glow effect would cause the scene to freeze instead of glowing. Went back in the editor, turned AA and AO back on, and when I test the build its just a black screen. Now no image effects will work at all :? and if I activate a effect via editor/script when the game is going, it just freezes the screen (this is camera independent. If I only activate on left camera, right camera is fine and vice versa). until I turn it off.

Image effects will work with dx9, or dx11 and forward rendering, but not deferred and dx11.

Anyone else deal with this? Any tips/fixes would be much appreciated