Forum Discussion
Hexapuss_Steve
6 years agoHeroic Explorer
In game photo booth?
Is it possible via Unity script to trigger the Oculus save screenshot function so the player can save pictures with an in game button?
Ideally the saved image will be from a separate pre-framed camera.
- I dont think oculus has an API for this but you can just do it through unity
it would look something like this
Then to save itRenderTexture rt = new RenderTexture(RES_WIDTH, RES_HEIGHT, 24);
RenderTextureCamera.targetTexture = rt;
Texture2D screenShot = new Texture2D(RES_WIDTH, RES_HEIGHT, TextureFormat.RGB24, false);
RenderTextureCamera.Render();
RenderTexture.active = rt;
screenShot.ReadPixels(new Rect(0, 0, RES_WIDTH, RES_HEIGHT), 0, 0);
screenShot.Apply();byte[] bytes = screenShot.EncodeToJPG();
System.IO.File.WriteAllBytes(filename, bytes));
5 Replies
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- MikeFTrusteeI dont think oculus has an API for this but you can just do it through unity
it would look something like this
Then to save itRenderTexture rt = new RenderTexture(RES_WIDTH, RES_HEIGHT, 24);
RenderTextureCamera.targetTexture = rt;
Texture2D screenShot = new Texture2D(RES_WIDTH, RES_HEIGHT, TextureFormat.RGB24, false);
RenderTextureCamera.Render();
RenderTexture.active = rt;
screenShot.ReadPixels(new Rect(0, 0, RES_WIDTH, RES_HEIGHT), 0, 0);
screenShot.Apply();byte[] bytes = screenShot.EncodeToJPG();
System.IO.File.WriteAllBytes(filename, bytes)); - Hexapuss_SteveHeroic ExplorerThanks @MikeF , I will give your solution a go!DM me if you'd like a free game code for my game Metal Multiball.Cheers!
- AnonymousI have scripts doing this in my app - Unity, let me know if you need them.
- Hexapuss_SteveHeroic ExplorerThanks @lukeskywatcher , I hope you're doing great.Do you use the same technique MikeF recommends?
- AnonymousHey Steve, doing grand thanks, hope same for you. Using similar method as MikeF, I switch briefly to a 3rd person camera to take the shot. You can tweak to take pictures at current user resolution, or at fixed game resolution etc. Best luck!
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