Forum Discussion
timsk
10 years agoHonored Guest
Incorrect Field of View
Not sure whether to post this here or in the Unity forums, thought I'd try here first. I'm using Unity native integration + Oculus Utilities (minus the camera rig, I have my own modified version). ...
timsk
10 years agoHonored Guest
It's very easy to see the discrepancy. If you create a 360 image in Unity (mapped to a sphere etc...) and compare the same image in the oculus viewer. It looks very "blown up" and far too close.
I've checked the source code for the 360 view. It does the same thing, just maps the image to a sphere.
It's really quite obvious in any scene really. I have 3D scenes created in Maya that look bizarre once on the gear. Everything feels too close and blown up.
And I totally agree. I shouldn't have to set the FoV manually.
I'm just on my way to the office. Will upload screenshots in a bit.
Edit: I tried to take some screenshots by loading the apps in developer mode but... they look identical. Bizarre!
I've checked the source code for the 360 view. It does the same thing, just maps the image to a sphere.
It's really quite obvious in any scene really. I have 3D scenes created in Maya that look bizarre once on the gear. Everything feels too close and blown up.
And I totally agree. I shouldn't have to set the FoV manually.
I'm just on my way to the office. Will upload screenshots in a bit.
Edit: I tried to take some screenshots by loading the apps in developer mode but... they look identical. Bizarre!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 1 month ago
- 8 years ago