Forum Discussion
Ananas
12 years agoExplorer
Incorrect player height
I have two questions about the player height: 1. I have set my height (190cm) from the Oculus Configuration Utility and usually in Unity demos it shows a height of 1.797. That is the eye height? So 1...
cheerioboy
12 years agoExplorer
I just did some experimenting and found this:
- (working in 3dsmax) FBX export, convert to centimeters
- need to check 'user player eye height' from the OVRCameraController
- adjust Unity3d scale factor: .01075
- make sure the person viewing has their profile checked off as default in the Oculus Configuration Utility
So far this is the most accurate view I can get - I'm working with a to scale 3d model of the actual room I'm working in. These steps get me to where the scale is pretty darn spot on, when lifting the rift on and off. Now I just need a way to have that scale factor be default for all imported models...
- (working in 3dsmax) FBX export, convert to centimeters
- need to check 'user player eye height' from the OVRCameraController
- adjust Unity3d scale factor: .01075
- make sure the person viewing has their profile checked off as default in the Oculus Configuration Utility
So far this is the most accurate view I can get - I'm working with a to scale 3d model of the actual room I'm working in. These steps get me to where the scale is pretty darn spot on, when lifting the rift on and off. Now I just need a way to have that scale factor be default for all imported models...
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