Forum Discussion
Ananas
12 years agoExplorer
Incorrect player height
I have two questions about the player height: 1. I have set my height (190cm) from the Oculus Configuration Utility and usually in Unity demos it shows a height of 1.797. That is the eye height? So 1...
cheerioboy
12 years agoExplorer
grodenglaive, the cube test proves that nothing is wrong with my scale when left at .01 on import - it matches the external 3d application. Which leaves the issue as something that's lost in translation between the OculusConfigUtil and OVRController.
Here's another test - plug in your OculusConfigUtil player height settings - run a demo scene - press space bar to get the readout on your player eye height (mine was 1.776m). Make a cube that matches this height. When I did this I could still see the top of the cube... only when I tilted my head downward did the neck model bring my vision in line with the top of the cube.
using that cube as reference, I scaled the scene - which felt most accurate at around 0.0105
current solution is either scaling all the objects on import - or parenting all objects to a null object that you scale by 1.05 (easier to scale back to 1 when and if there is a fix for the player character)
Here's another test - plug in your OculusConfigUtil player height settings - run a demo scene - press space bar to get the readout on your player eye height (mine was 1.776m). Make a cube that matches this height. When I did this I could still see the top of the cube... only when I tilted my head downward did the neck model bring my vision in line with the top of the cube.
using that cube as reference, I scaled the scene - which felt most accurate at around 0.0105
current solution is either scaling all the objects on import - or parenting all objects to a null object that you scale by 1.05 (easier to scale back to 1 when and if there is a fix for the player character)
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