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Ananas's avatar
Ananas
Explorer
12 years ago

Incorrect player height

I have two questions about the player height:
1. I have set my height (190cm) from the Oculus Configuration Utility and usually in Unity demos it shows a height of 1.797. That is the eye height? So 190cm minus ~10cm? Is the height from OCU being used in anywhere else?
2. Even though the height value is right, the scale doesn't feel right. Floor/ground seems to always be little too close. After setting the height manually to little over 200cm it starts to feel like a right scale.

Can this be fixed somehow so that both short and tall could enjoy the same experience? Although I feel like as a tall person, walking little lower below ground level doesn't feel as bad as a small person hovering too high above ground. :)

13 Replies

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  • owenwp's avatar
    owenwp
    Expert Protege
    Even so, messing with scale will make the problem worse for an unknowable number of people, possibly most people other than yourself.

    Ad-hoc number fudging like this will only make everyone's experiences less consistent. So if you don't know the math, you should leave it alone.

    It is a solvable problem, and someone will figure it out the right way.
  • ok, better solution

    adjusting the OVRPlayerController skin width from .08 to .001 seems to fix any height issues!

    so drash was spot on earlier... !

    any reason why their default is .06? that perfectly explains my .05-.075 import scaling which counters that number..
  • themprsn's avatar
    themprsn
    Honored Guest
    Just set the height of the CapsuleCollider to 1 instead of the default 2 on the PlayerController. This solved to issue for me.