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bugajpraca
7 years agoHonored Guest
Incositent brightness gamma in Rift glasses depending on what machine the rift is connected to
Im making a project on unity 2018.1.3f2. for occulus. The scene takes places at night. I use linear color space, automatic win api, single pass stereo, with shared depth buffer, hdr, and unity postporocesing. Between our team we share project using collaborate.
On my pc the scene in vr glasses looks the same as in editor(i have geforce 1050ti, other members of the team have laptops with geforce 1060, all Nvidia) It is clear that they have darker gamma in the glasses, bnot only because its darker, also color hue is shifted a bit towards more satured and a little more red.
We made several other projects in day light, and studio lighting(softbox style) mostly on 2018.2 and we didnt had those problems(or they were not noticable)
Is there a
On my pc the scene in vr glasses looks the same as in editor(i have geforce 1050ti, other members of the team have laptops with geforce 1060, all Nvidia) It is clear that they have darker gamma in the glasses, bnot only because its darker, also color hue is shifted a bit towards more satured and a little more red.
We made several other projects in day light, and studio lighting(softbox style) mostly on 2018.2 and we didnt had those problems(or they were not noticable)
Is there a
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- konzeptzweiExplorerour problems are even worse. in the editor it looks perfect BUT the build is way too dark on the SAME machine!
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