Forum Discussion
bugajpraca
7 years agoHonored Guest
Incositent brightness gamma in Rift glasses depending on what machine the rift is connected to
Im making a project on unity 2018.1.3f2. for occulus. The scene takes places at night. I use linear color space, automatic win api, single pass stereo, with shared depth buffer, hdr, and unity postpor...
konzeptzwei
6 years agoExplorer
our problems are even worse. in the editor it looks perfect BUT the build is way too dark on the SAME machine!
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