Forum Discussion
STAcxa
5 months agoExplorer
Instant Content Placement Rotation is slight
Issue: Whenever I place an object on the wall or the floor the rotation is slightly off.
Example: I point at my floor, hit the index trigger to spawn Instantiate the prefab, however its rotation is not 90° and it is slightly tilted.
Is there any solution for that, which does not require a self written placement script?
Edit: I am Dumb:
I used transform.Rotate(0, 0, 0) Instead of transform.rotation = Quaternion.identity;
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- STAcxaExplorer
Edit: I am Dumb:
I used transform.Rotate(0, 0, 0) Instead of transform.rotation = Quaternion.identity; - Anonymous
Thanks for coming back and sharing your solution, it really helps others who run into the same problems!
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