Forum Discussion
Fangh
12 years agoExplorer
Integrate Calibration ?
Hello everyone, I am making a professional oculus game. I want to present it on a con so I need to calibrate the oculus for each people who will want to play my game. That's why I wanted to integrat...
sh0v0r
12 years agoProtege
"Marbas" wrote:
IMO integrating the calibration process in the game or application itself is a much better approach for a user friendly experience. Otherwise having a options utility integrated in the windows control panel for tweaking the RIft's configuration for all games/demos/applications would be the best approach.
Eventually when the consumer kit is released it is expected that it will come with a Client application for launching applications and configuring the device. It will be part of the standard experience and users will likely be notified during the setup process to do it.
I spent some time adding a custom calibration system in Lunar Flight but am planning to remove it and integrate 0.2.5.
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