Forum Discussion
PyxelFox
4 years agoHonored Guest
[Interaction SDK] Hand Visual mismatch if rig was moved
Hey, I wanted to implement locomotion for controllers and hands. While the locomotion works fine with controllers, the hands do not move correctly. I am using the rig included in the SDK used in...
- 4 years ago
A small workaround for the default visuals (without synthetic) is moving them under the Left/Right Hand Anchor in the OVRCameraRig and disabling "Update Root Pose" and "Update Root Scale".
This keeps the hands at the correct position.
This does not seem to work with the Synthetic Visuals though, since disabling "Update Root Pose" breaks it.
EDIT:
Ok, moving just the OVRCameraRig inside the Rig Prefab seems to work. It seems like the InputOVR object does not like to be moved and needs to always be at the origin.
PyxelFox
4 years agoHonored Guest
A small workaround for the default visuals (without synthetic) is moving them under the Left/Right Hand Anchor in the OVRCameraRig and disabling "Update Root Pose" and "Update Root Scale".
This keeps the hands at the correct position.
This does not seem to work with the Synthetic Visuals though, since disabling "Update Root Pose" breaks it.
EDIT:
Ok, moving just the OVRCameraRig inside the Rig Prefab seems to work. It seems like the InputOVR object does not like to be moved and needs to always be at the origin.
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