Forum Discussion
Anonymous
7 years agoIntroducing artificial latency
Hello! I am working on an experiment for which I need to introduce latency in the rendering of the headset, but I need to be able to control how much latency (somewhere between 100ms and 2 seconds)....
hkarrson
7 years agoProtege
Time.timeScale can be set to 0 to pause the game, but the headset won't pause. Unfortunately, you can't change the position or rotation of the cameras directly, but you can put the player's head or the camera rig in a parent gameobject that does the opposite of what the camera does, effectively stopping it. Set Time.timeScale to 1 and stop moving the parent gameobject to continue the game.You can pause the game for a set latency and then continue one frame and pause again.
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