Forum Discussion
cyril3d
13 years agoHonored Guest
IPD settings and key mapping
Hi I can't find which file contains the 0.064 IPD except the CameraController.cs file but even if I change the IPD value in this file and buid the project, when I press the space bar in the demo th...
drash
13 years agoHeroic Explorer
Just wanted to throw in here the fact that there are two IPD's to be aware of when developing: the device IPD, and the virtual IPD. I could be wrong, but as far as I know the device IPD (OVRDevice.GetIPD()) is fixed at 0.064 since the first devkit has no adjustable lens separation. The virtual IPD (OVRCameraController's Get/SetIPD()) determines the distance between the two eye cameras, and as the developer you can set this to whatever makes sense for the scale of the world you're working with, and let the user customize it from there to match their real IPD.
What I'm still not quite clear on is the whether software should care about the player's actual IPD, or if that is simply a problem for Oculus to solve with adjustable device IPD (by turning a dial to change lens separation, etc).
What I'm still not quite clear on is the whether software should care about the player's actual IPD, or if that is simply a problem for Oculus to solve with adjustable device IPD (by turning a dial to change lens separation, etc).
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