Forum Discussion
brendenfrank
13 years agoHonored Guest
IPD to pixels
Hey guys,
I'm working on a static class that can be called instead of the static GUI methods.
The idea is that instead of calling GUI.DrawTexture() you call StereoGUI.DrawTexture() instead and it will draw in stereo or revert based on GameManager.VREnabled()
Usage example:
We go about our day writing our DrawTexture calls as if we're making a 2d game and the static class handles the rest.
Now my question comes in where I'd like to use IPD to make the stereo separation more accurate. But to do that, I would need to know precisely what the IPD is in pixels relative to my resolution.
Does anyone know where to get this information?
Thanks!
I'm working on a static class that can be called instead of the static GUI methods.
using UnityEngine;
using System.Collections;
public static class StereoGUI
{
public static void DrawTexture(Rect position, Texture image, ScaleMode scaleMode = ScaleMode.StretchToFill, bool alphaBlend = true, float imageAspect = 0)
{
if(GameManager.VREnabled())
{
Rect leftPosition = new Rect(position.x/2, position.y, position.width/2, position.height);
Rect rightPosition = new Rect(position.x+(Screen.width/2), position.y, position.width/1.5F, position.height);
GUI.DrawTexture(leftPosition, image, scaleMode, alphaBlend, imageAspect);
GUI.DrawTexture(rightPosition, image, scaleMode, alphaBlend, imageAspect);
}
else
GUI.DrawTexture(position, image, scaleMode, alphaBlend, imageAspect);
}
}
The idea is that instead of calling GUI.DrawTexture() you call StereoGUI.DrawTexture() instead and it will draw in stereo or revert based on GameManager.VREnabled()
Usage example:
private void OnGUI()
{
//GUI.DrawTexture(params); we're replacing this with the new static class below
StereoGUI.DrawTexture(params);
}
We go about our day writing our DrawTexture calls as if we're making a 2d game and the static class handles the rest.
Now my question comes in where I'd like to use IPD to make the stereo separation more accurate. But to do that, I would need to know precisely what the IPD is in pixels relative to my resolution.
Does anyone know where to get this information?
Thanks!
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