Forum Discussion
galapaegos
9 years agoHonored Guest
Is it possible to still show the warped image on the desktop?
Hi! I'm integrating a tracking system (Optix) and plan to use a 'laptop in a backpack' setup to allow tracking throughout a large space (20' by 22'). I currently have the tracking software work...
- 9 years agoTo get the mirror image you would have to write a native plugin and call ovr_CreateMirrorTextureDX(..) and ovr_DestroyMirrorTexture(..) from the render thread at initialization/shutdown using Unity's low-level interface. The ovrSession argument can be passed to the plugin via VR.VRDevice.GetNativePtr(). This is clearly non-trivial and you will need to do some D3D11 texture management in C++ to get it to work. See https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-render/ for guidance.
vrdaveb
9 years agoOculus Staff
To get the mirror image you would have to write a native plugin and call ovr_CreateMirrorTextureDX(..) and ovr_DestroyMirrorTexture(..) from the render thread at initialization/shutdown using Unity's low-level interface. The ovrSession argument can be passed to the plugin via VR.VRDevice.GetNativePtr(). This is clearly non-trivial and you will need to do some D3D11 texture management in C++ to get it to work. See https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-render/ for guidance.
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