Forum Discussion
goddard
9 years agoExplorer
Is there a maximum tracking speed for Oculus Touch hand controllers?
Using Unity 2017.1 with OVRPlugin 1.18.1 I observe that the reported speed and acceleration of the Oculus Touch controllers are reported as 0 once the controller speed exceeds 10 meters/second. I obt...
tom_weiss
7 years agoExplorer
Since Oculus has so graciously ignored my last post, even after tagging a developer (thanks for that), I'm happy to report that I solved my tracking issues on my own.
In my particular case, I systematically eliminated each known potential cause for tracking problems. I finally narrowed it down to the CPU and/or motherboard. I was running an FX-8350 and an ASUS EVO M5A99X Mobo. I firmly believe that this came down to a throughput issue on my USB host controller.
I've since upgraded to a Ryzen 7 2700X and ASRock X370 Taichi Mobo. After a fresh install, everything is tracking flawlessly now. I've been running on the new hardware for a couple of weeks now, and not a single drop out or tracking issue has occurred. I'm 100% confident that my issues are now resolved, and in my case by process of elimination it came down to the CPU and/or Mobo. Again my gut feeling is throughput on the USB controller.
So, I know it's a hard pill to swallow, but if anyone else is at the end of their rope and has tried everything like I did, you may need to upgrade your rig. Anyway, I hope this helps someone!
All of that said, I have to now give credit to the Oculus hardware and take back all the blame I placed on them. However, I do still stand firmly by my statement that their support absolutely sucks in every sense of the word. Seriously Oculus, start supporting your customer base or you soon won't have one to support!!!
In my particular case, I systematically eliminated each known potential cause for tracking problems. I finally narrowed it down to the CPU and/or motherboard. I was running an FX-8350 and an ASUS EVO M5A99X Mobo. I firmly believe that this came down to a throughput issue on my USB host controller.
I've since upgraded to a Ryzen 7 2700X and ASRock X370 Taichi Mobo. After a fresh install, everything is tracking flawlessly now. I've been running on the new hardware for a couple of weeks now, and not a single drop out or tracking issue has occurred. I'm 100% confident that my issues are now resolved, and in my case by process of elimination it came down to the CPU and/or Mobo. Again my gut feeling is throughput on the USB controller.
So, I know it's a hard pill to swallow, but if anyone else is at the end of their rope and has tried everything like I did, you may need to upgrade your rig. Anyway, I hope this helps someone!
All of that said, I have to now give credit to the Oculus hardware and take back all the blame I placed on them. However, I do still stand firmly by my statement that their support absolutely sucks in every sense of the word. Seriously Oculus, start supporting your customer base or you soon won't have one to support!!!
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