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Inx's avatar
Inx
Explorer
9 years ago

Issue with positional-tracking (height.. people are suddenly getting "taller")

Hi

We are currently running the Oculus Rift on an exhibition,
However we have experienced some issue with the heads positional tracking..
From time to time (quite random from what we are aware of) people trying our experience gets "taller" in the experience (like noticeably much taller, a few feet maybe).. this is a problem for us since we have built a driving-simulator, and this needs to match perfectly with where the steering wheel is attached.
It all worked great during testing when we were testing in another room, however, at the exhibition things took a different turn.. 
We are using Unity to develop the application, and since its quite random.. the only think we can come to think of is that the Oculus for some reason decides to re-calibrate itself or something..
Anyone had an experience of this issue before? Any way to solve it?

2 Replies

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  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    Are you using floor level tracking? That will maintain the level of the virtual floor relative to the real one. The default behavior is eye-level tracking, which changes the virtual floor level when a recenter is requested. Most likely a recenter is being requested, either by a script or by the user in the Universal Menu. Can you try changing OVRManager.trackingOrigin to FloorLevel?
  • Did that change yesterday :smile:, hopefully I will get a report back from the guys over at the exhibition during the day so they can confirm that changing the tracking origin to floor level made the tracking abit more reliable.