Forum Discussion
owlboy
9 years agoProtege
Issues with Incorrect Floor Level and "Floaty" Guardian Boundaries (Unity)
What am I overlooking when it comes to basic Oculus HMD integration and Unity? My floor is a Y0. And I'm using the OVRPlayerController prefab at the moment. But I have the same issue with a generic ca...
delphinius81
9 years agoRising Star
I've noticed wonkiness with guardian if the HMD is not on my head before playing. It's like some initialization stuff does not apply (such as changing guardian system mesh color) if executed when the HMD is not active. Have you noticed anything similar?
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