Issues with UI resolution in Quest 3
I can't seem to get my UI resolution to stay crisp when at a distance. Up close it is great but when you take a couple steps back it's hardly readable and images are terrible. This only happens in the build, in editor/runtime it works fine. Final product is for a stand alone build not PCVR. When bringing up the Quest menu from a distance it is crisp and clear next to mine. I've tried scaling the canvas, messing with Dynamic Pixels, not using mit maps, anit-aliasing is 4x, and a bunch of others suggestions I ran across online with no luck. Textures on models look fine, it's only on UI. I've used the Meta XR Project Setup Tool Checklist to make sure everything is good for that. I've tried in different versions of Unity (currently using 2022.3.35f1). Is there a template, or sample project somewhere that has everything working as supposed to that I can look at and compare what I am doing wrong?