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x68user
13 years agoHonored Guest
It does not work properly on Unity4.2 (Mac)
(Is Google Translate. I am sorry.)
MacOS is 10.8.4.
Memory is 16GB.
SDK version is 0.2.4.
Up to 4.1 had been normal.
After the upgrade to 4.2, it is no longer work properly.
[Process]
1.Create a new project.
2.Import [OculusUnityIntegrationTuscanyDemo.unitypackage].
3.Open the [VRDemo_Tuscany].
I will work fine as usual in UnityEditor on.
But, it does not operate normally when you build and run the project.
Universal and x64→ I will not accept the input screen of the left and right is shifted up and down.
x86→Crash.
What is the cause?

MacOS is 10.8.4.
Memory is 16GB.
SDK version is 0.2.4.
Up to 4.1 had been normal.
After the upgrade to 4.2, it is no longer work properly.
[Process]
1.Create a new project.
2.Import [OculusUnityIntegrationTuscanyDemo.unitypackage].
3.Open the [VRDemo_Tuscany].
I will work fine as usual in UnityEditor on.
But, it does not operate normally when you build and run the project.
Universal and x64→ I will not accept the input screen of the left and right is shifted up and down.
x86→Crash.
What is the cause?

8 Replies
Replies have been turned off for this discussion
- FredzExplorer
- daatgamingHonored GuestStrange. I don't seem to be having any problems at all.
- AldinHonored GuestWe haven't had any problems on our end. Tried re-installing?
- x68userHonored GuestIt works fine if you build for Windows.
We had re-installed, but the state does not change.
Those who have re-installed MacOS might be good. - korinVRExpert ProtegeI have the same problem on MacBook Air (Mid 2011) and Unity 4.2. Unity 4.1.5 works fine.
Two errors occur on "CameraTexture.antiAliasing = QualitySettings.antiAliasing;" with Unity 4.1.5 and SDK 0.2.4
but you can comment out them. - cyberealityGrand ChampionOK, I am going to have someone look into this.
- korinVRExpert ProtegeHi, looks like working fine on Unity 4.2.1 :)
- FredzExplorerThanks for the heads up.
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