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x68user's avatar
x68user
Honored Guest
13 years ago

It does not work properly on Unity4.2 (Mac)

(Is Google Translate. I am sorry.)
MacOS is 10.8.4.
Memory is 16GB.
SDK version is 0.2.4.

Up to 4.1 had been normal.
After the upgrade to 4.2, it is no longer work properly.

[Process]
1.Create a new project.
2.Import [OculusUnityIntegrationTuscanyDemo.unitypackage].
3.Open the [VRDemo_Tuscany].

I will work fine as usual in UnityEditor on.
But, it does not operate normally when you build and run the project.
Universal and x64→ I will not accept the input screen of the left and right is shifted up and down.
x86→Crash.

What is the cause?

8 Replies

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  • Same result on Linux 64 bits with Unity 4.2 it seems :

    Alone in the Rift.png
  • Aldin's avatar
    Aldin
    Honored Guest
    We haven't had any problems on our end. Tried re-installing?
  • x68user's avatar
    x68user
    Honored Guest
    It works fine if you build for Windows.
    We had re-installed, but the state does not change.
    Those who have re-installed MacOS might be good.
  • korinVR's avatar
    korinVR
    Expert Protege
    I have the same problem on MacBook Air (Mid 2011) and Unity 4.2. Unity 4.1.5 works fine.

    Two errors occur on "CameraTexture.antiAliasing = QualitySettings.antiAliasing;" with Unity 4.1.5 and SDK 0.2.4
    but you can comment out them.