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bcoyle
10 years agoAdventurer
jagged black flashing across right of vr display
I'm getting jagged black flashing across right of vr display. Anyone else seen this?
I'm running:
Oculus Runtime V0.7.0.0-beta
Unity3d, v5.1.2
Nvidia driver, v355.60
Running Windows 7 64-bit, bootcamp through a RMBP. Geforce 650M GPU inside.
I'm going to try and work with a fresh project and bring assets over to see if that clears things up. Previously my demo ran flawlessly on my laptop, so I figured this update would make it run even better. Not the case thus far!
I'm running:
Oculus Runtime V0.7.0.0-beta
Unity3d, v5.1.2
Nvidia driver, v355.60
Running Windows 7 64-bit, bootcamp through a RMBP. Geforce 650M GPU inside.
I'm going to try and work with a fresh project and bring assets over to see if that clears things up. Previously my demo ran flawlessly on my laptop, so I figured this update would make it run even better. Not the case thus far!
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- cyberealityGrand Champion
- bcoyleAdventurerI'll check it out! Otherwise I've made better progress just creating a clean Unity project and bringing my assets over. Have yet to trigger the black flashing jaggies. Will update with this GeForce driver and report back - thanks
- bcoyleAdventurerRealized after rebooting that that driver doesn't work on my laptop (bootcamped RMBP). Went back to 355.60 (notebook-win8-win7-64bit-international-whql) driver. Seems that starting a fresh project has removed the artifacts I was getting before. Might have to go back into the previous project to see if I can't pinpoint where the issue was coming from.
edit: With the nvidia Oculus 0.7 SDK Driver, after rebooting, I was getting extremely slow response to the Oculus Config demo. Headset wouldn't blue light, but the rotational data would feed into the laptop screen. Had to roll back.
I'll get a PC once I see the commercial headset pre-order - trying to hold out a bit longer - cyberealityGrand ChampionYeah, sadly laptops are not supported. So you'll need a desktop eventually for VR but waiting is not a bad idea.
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