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mdk
12 years agoHonored Guest
Judder in my Unity project
I started playing around in Unity with the idea of making a demo. The test scene i made is looking pretty good, but I can't get it to run without judder. The problem is that I have judder issues with ...
mdk
12 years agoHonored Guest
"molton" wrote:
my understanding of timewarp is it is a method for decreasing input lag by getting the device input twice during the rendering process, I didn't think it had anything to do with smoothing frame rates. I heard Carmack during that last Oculus Rift conference talk about a system where a steady 30fps might be used instead of a juddery 50fps, etc. but I don't think any of that is implimented yet. Not sure about any of that though.
Ah ok!
With the consumer product being 90 hertz I hope they implement that feature. Having the timewarped 90 fps for head movement and 45 for everything else seems like something that could work reasonably well.
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