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mdk
12 years agoHonored Guest
Judder in my Unity project
I started playing around in Unity with the idea of making a demo. The test scene i made is looking pretty good, but I can't get it to run without judder. The problem is that I have judder issues with ...
Gerald
12 years agoExpert Protege
your daleks look like they are very high poly - the chairs don't feel very optimized too. if all your spotlights are creating high res shadows this little scene is full of performance eaters.
try to remove the shadows first, just to judge the impact. And/Or remove the Daleks.
When going VR it is best to start with a simple scene and then add objects until your FPS fall below 80, then try to see if you can optimize your scene to make room for more content. VR is a battle for performance, not visual fidelity - and your scene looks gorgeous, but too gorgeous for VR ;)
occlusion culling should help a lot too, but you need to spend some time learning how it works.
try to remove the shadows first, just to judge the impact. And/Or remove the Daleks.
When going VR it is best to start with a simple scene and then add objects until your FPS fall below 80, then try to see if you can optimize your scene to make room for more content. VR is a battle for performance, not visual fidelity - and your scene looks gorgeous, but too gorgeous for VR ;)
occlusion culling should help a lot too, but you need to spend some time learning how it works.
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