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  • Are you using DirectX 11? There is a current known issue with DX11 that causes additional lag.
  • Which older SDK were you using?

    Could it have been an import issue? Can you try deleting the Oculus SDK completely and then importing the latest.
  • Also, are you using prediction? You can toggle it in the OVRCameraController.

    Can you also try the latest Unity Tuscany demo and see if you experience the same lag?
  • ftarnogol's avatar
    ftarnogol
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    "cybereality" wrote:
    Which older SDK were you using?

    Could it have been an import issue? Can you try deleting the Oculus SDK completely and then importing the latest.


    Hi Cyber. Wilco. We were updating from 0.2.4. The weird thing is that with 0.2.5c it works fine on every environment but one, so I think it can be related to the OVR Controller that we are using on that scene.
  • ftarnogol's avatar
    ftarnogol
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    "cybereality" wrote:
    Also, are you using prediction? You can toggle it in the OVRCameraController.

    Can you also try the latest Unity Tuscany demo and see if you experience the same lag?


    Yes, already using prediction. We'll try disabling magnetic calibration as well and see what happens.

    Tuscany is working fine.

    I'll keep you posted.

    Thanks!