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AllenPestaluky's avatar
2 years ago

leaderboard_entries request now requires Deep Linking -- any way to avoid Deep Linking?

Hi there,

We have an existing game that makes a leaderboard_entries request. Previously we did not seem to need the Deep Linking feature to make these leaderboard requests, since we are simply displaying the leaderboard in-game. Now it seems that the OculusIntegration_v53.1 Unity 2022.3 Oculus SDK/integration requires the Deep Linking feature to make a leaderboard_entries request. Is there any way to make a leaderboard_entries request without accessing the Deep Linking platform feature?

The error message that I now get is:

Request 'leaderboard_entries' (id: 278) has an error! the response may have missing or incorrect data! error message:
...
This call accesses the Deep Linking platform feature, which requires certifying through the Oculus Data Use Checkup program.

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  • LubSoft's avatar
    LubSoft
    Honored Guest

    Did you manage to fix it? Im using Unreal, have Deep Linking permission and still get that warning when I fetch leaderboards. Users are complaining that they do not work. No other clues!

    E: Actually, the root cause seems to be incorrect app id. I have app grouping set up, and by oversight I was using other app id in config. That worked for testers but not for real users. Perhaps someone else will hit that as well!

  • Glad to hear you figured it out. In the end, we simply added the Deep Linking platform permission to address the issue.