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Gerald
12 years agoExpert Protege
LeapCSharp DllNotFoundException
After updating to the new SDK I have now a DllNotFoundException.
In the past I solved it by removing the Plugins/X86 folder, but it now contains Oculus files - so not sure that is the best way to go (and I do not know of the effects on non 64bit systems).
Anyone with an idea how to deal with this?
In the past I solved it by removing the Plugins/X86 folder, but it now contains Oculus files - so not sure that is the best way to go (and I do not know of the effects on non 64bit systems).
Anyone with an idea how to deal with this?
DllNotFoundException: LeapCSharp
Leap.LeapPINVOKE+SWIGExceptionHelper..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for SWIGExceptionHelper
Leap.LeapPINVOKE..cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Leap.LeapPINVOKE
Leap.Frame..ctor ()
LeapRecorder..ctor ()
HandController..ctor ()
1 Reply
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- GeraldExpert Protege
"vrdaveb" wrote:
Please put all your native x86 DLLs in the Plugins/x86 folder. If you put them up a level in the Plugins folder, Unity will ignore them.
This solved it! :)
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