Forum Discussion
Dafalgan
10 years agoExplorer
Left & Right cameras problem in Unity
Hi everyone,
We made a project under Unity 5.3.4p1 with the last Oculus integration and a DK2.
The stereoscopy is perfect when facing a specific direction (the initial direction). But when turning our head at 180°, the eyes are completely inverted. Between 0 and 180°, we have an interpolation between normal and inverted eyes.
When turning our head, it looks like Left and Right cameras turn around themselves, not around a point which would be the center of the head. Apart from this, the cameras follow correctly the rig's parent position.
Did someone have the same problem?
Thank you!
We made a project under Unity 5.3.4p1 with the last Oculus integration and a DK2.
The stereoscopy is perfect when facing a specific direction (the initial direction). But when turning our head at 180°, the eyes are completely inverted. Between 0 and 180°, we have an interpolation between normal and inverted eyes.
When turning our head, it looks like Left and Right cameras turn around themselves, not around a point which would be the center of the head. Apart from this, the cameras follow correctly the rig's parent position.
Did someone have the same problem?
Thank you!
2 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionI'm moving this to the Developer's community in the Unity forum (all development questions should be in the Developer community). See the drop-down menu on the top right side of the forum.
To answer your question, that is not normal. You may be using the wrong files. Please update to the recommended Unity versions, and use the new OVRPlugin and Oculus Utilities. The Oculus integration is for Unity 4 and is not recommended to use that anymore. The relevant threads are at the top of the Unity section. Thanks. - DafalganExplorerThank you cybereality for moving the post and providing the answer. We did what was in the thread before, but we must have made a mistake somewhere. Anyway, we reloaded the Utilities and it works now. Thank you again!
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