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MatteoGrilli
7 years agoHonored Guest
libovravatar.dll not found
I'm using Windows 10.
I have installed the Oculus runtime from the site https://www.oculus.com/setup/ and located it on "D:\Oculus".
I created a symlink in "C:\Program Files\Oculus".
I'm using Unity 2018.3.0f2 Personal, and have downloaded the Oculus Integration asset. I downloaded the Oculus standalone package, v1.3.2. When running the Oculus\Avatar\Samples\AvatarGallery scene, I get the following error:
I have installed the Oculus runtime from the site https://www.oculus.com/setup/ and located it on "D:\Oculus".
I created a symlink in "C:\Program Files\Oculus".
I'm using Unity 2018.3.0f2 Personal, and have downloaded the Oculus Integration asset. I downloaded the Oculus standalone package, v1.3.2. When running the Oculus\Avatar\Samples\AvatarGallery scene, I get the following error:
DllNotFoundException: libovravatar
Oculus.Avatar.CAPI.ovrAvatar_SetForceASTCTextures (System.Boolean value) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKCAPI.cs:1053)
OvrAvatarSDKManager.RequestAvatarSpecification (System.UInt64 userId, specificationCallback callback, System.Boolean useCombinedMesh, ovrAvatarAssetLevelOfDetail lod, System.Boolean forceMobileTextureFormat) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:177)
OvrAvatar.Start () (at Assets/Oculus/Avatar/Scripts/OvrAvatar.cs:585)
I have read the incompatibility warning on the asset store page, but that's not what's causing the issue: I also have a second project using Unity 2018.2.17f1 Personal, but this project has an additional error:Oculus.Avatar.CAPI.ovrAvatar_SetForceASTCTextures (System.Boolean value) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKCAPI.cs:1053)
OvrAvatarSDKManager.RequestAvatarSpecification (System.UInt64 userId, specificationCallback callback, System.Boolean useCombinedMesh, ovrAvatarAssetLevelOfDetail lod, System.Boolean forceMobileTextureFormat) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:177)
OvrAvatar.Start () (at Assets/Oculus/Avatar/Scripts/OvrAvatar.cs:585)
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
Do you have suggestions on how to fix this?
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- treeviewstudiosProtegeSymlink? i think you only need to have the libovravatar.dll in Unity Plugins folder.
In openvr you dont even need to have oculus installed i think.
Remember to make sure it gets copied in the final build. - MatteoGrilliHonored Guest
That would be great. I'd rather not have 5 GB of stuff to remember deleting when I'm done creating this app.
treeviewstudios said:
Symlink? i think you only need to have the libovravatar.dll in Unity Plugins folder.
In openvr you dont even need to have oculus installed i think.
Remember to make sure it gets copied in the final build.
Anyway, I've copied the libovravatar.dll file in the Assets folder and Unity crashed.
I've tried copying it into a Assets/Plugins folder (Unity documentation is not very clear on the function of this folder though), and still everything crashes. - treeviewstudiosProtege
- new project with same unity and oculus integration
- open 2 or 3 demo scenes
- check if works
if it doesnt, try pasting the editor log so we can all see what is happening and help you.
also it is not suggested to use 2018.3 , use 2018.2.20 which is the stable version. (I think there is a warning in the forum or the store about compatibility, not stable yet). - sabihis23Honored GuestI am using Unity 2019.1.10f and I am also facing this error when I exit playmode.Also I noticed that the LocalAvatar prefab doesnt have any child objects which it should because I have seen tutorials where when you drop LocalAvatar into the hierarchy it contains child objects. But not in my case. Its one single object. I dont have oculus software installed and I am also using vrtk v4 as I dont have oculus headset/gear.
DllNotFoundException: libovravatar - NaytirisHonored Guest
same, can't find anything to solve this
sabihis23 said:
I am using Unity 2019.1.10f and I am also facing this error when I exit playmode.Also I noticed that the LocalAvatar prefab doesnt have any child objects which it should because I have seen tutorials where when you drop LocalAvatar into the hierarchy it contains child objects. But not in my case. Its one single object. I dont have oculus software installed and I am also using vrtk v4 as I dont have oculus headset/gear.DllNotFoundException: libovravatar
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