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RyanMersus
6 years agoHonored Guest
Lightweight Render Pipeline Avatar Shaders
Hello,
I was just wondering if there are plans to create Avatar shaders which are compatible with Unity's Lightweight Render Pipeline in the near future?
Currently they render in pink as they are not compatible. We make frequent use of the LWRP VR as the advantages help a lot performance wise, however this stops us from using the Avatar resources in apps which we would prefer to include.
It would be great if there'd be some support or information regarding this.
I was just wondering if there are plans to create Avatar shaders which are compatible with Unity's Lightweight Render Pipeline in the near future?
Currently they render in pink as they are not compatible. We make frequent use of the LWRP VR as the advantages help a lot performance wise, however this stops us from using the Avatar resources in apps which we would prefer to include.
It would be great if there'd be some support or information regarding this.
3 Replies
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- StefferpProtege+1
Since customizable render pipelines are out of beta now I think this needs to happen soon. Especially with the Quest around the corner and performance being even more crucial than before, people will definitely want to use LWRP. - Hexapuss_SteveHeroic Explorer+1
Any news on this?
I just tested Oculus Integration 13 on Unity 2019.3 URP and Avatar is still pink. - jibbs63Protege
Has there been any movement on this? Has anybody been successful in getting them working with the HDRP? Its almost 2022 and this still is an issue, which seems bizarre to me.
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