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multimedial
12 years agoExplorer
Little annoyances with the OVRController prefab
Hi there, as I am currently working in Unity a lot, I am using the OVRController as the main camera view in the world. However, due to its structure, it is somewhat painful to use... The ma...
CaliberMengsk
12 years agoExplorer
Well, it wouldn't display both cameras, but instead of using an empty game object, you could use a camera that is disabled on start. That way you would get the preview (pretty close to the two cameras. If you have the ovr camera centered on the camera, then it'd be between the two eyes, and would be really close to the final product wanted).
That said, you can just have your scene editor window and your game window displayed at the same time. Personally, with a 1080 resolution, there is plenty of room with a six panel environment (scene, game, inspector in the top, hierarchy, project, debug on bottom) that way I can always see the game view and still edit the scene.
That said, you can just have your scene editor window and your game window displayed at the same time. Personally, with a 1080 resolution, there is plenty of room with a six panel environment (scene, game, inspector in the top, hierarchy, project, debug on bottom) that way I can always see the game view and still edit the scene.
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