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phileday
10 years agoMHCP Member
Loading external audio and Oculus Tracking
In my project I have external audio being loaded from a hard drive location using the www feature of Unity. I didn't think this was too intensive but whenever it loads in the audio the Oculus screen f...
peterept
10 years agoProtege
For the audio, are you using a streaming audio source?
For the textures - the www download is handled nicely with co-oroutines (so during download you're not going to freeze), but the actual load is intensive. You can use calls like Texture2D.LoadRawTextureData() which is much faster then ww.Texture - but it requires the image in a more specific format:
http://docs.unity3d.com/ScriptReference ... eData.html
For the textures - the www download is handled nicely with co-oroutines (so during download you're not going to freeze), but the actual load is intensive. You can use calls like Texture2D.LoadRawTextureData() which is much faster then ww.Texture - but it requires the image in a more specific format:
http://docs.unity3d.com/ScriptReference ... eData.html
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