Forum Discussion
phileday
10 years agoMHCP Member
Loading external audio and Oculus Tracking
In my project I have external audio being loaded from a hard drive location using the www feature of Unity. I didn't think this was too intensive but whenever it loads in the audio the Oculus screen f...
phileday
10 years agoMHCP Member
Thank you for your help. Looking at what you're saying I think I'm going to be looking at some pauses regardless of what I do. It's good to know that I'm not doing anything wrong though and that there isn't a straight forward solution that i'm missing.
The Texture2D.LoadRawTextureData looks interesting but might mean that you can easily have bad file formatting that will break the input. I have got a yield in there which I'll play round with to see if that reduces it as much as possible. I don't think it's possible to load asynchronously unless anyone has advice on doing that.
If I find any ways to significantly improve the issue I let you know.
Thanks for your advice.
Phil
The Texture2D.LoadRawTextureData looks interesting but might mean that you can easily have bad file formatting that will break the input. I have got a yield in there which I'll play round with to see if that reduces it as much as possible. I don't think it's possible to load asynchronously unless anyone has advice on doing that.
If I find any ways to significantly improve the issue I let you know.
Thanks for your advice.
Phil
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