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Malicore
7 years agoProtege
LocomotionController stops working after build & run
I"m basically using the LocomotionController from the sample scene in my project with a few minor adjustments and it works great. Until I create a build and the controller does nothing. I'll go back into Unity in play mode and the controller will stop working there as well. Once I restart Unity it starts working again. What could be preventing the LocomotionController from going into my build?
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- MalicoreProtege
imperativity said:
What would be the gameobject that I would apply the object.DontDestroyOnLoad script to? Once I create the build I can't tell whats preventing the locomotionController from working.
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