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viewport
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10 years ago

Lot of Oculus Prefabs for developers, say yes here.

How wonderful would be from Oculus to release in the next SDK a set of OVR Prefabs like:

- A Rigged Character with head moving according to camera tracker.
- More Player Controller (Car Player, Flying Player, 360 Orbital Player Controller, etc)
- Useful pack of scripts like "select by looking at", keep same position of cameras between scene transitions. etc.
- Visible camera tracker limits (like DEMO DESK scene).
- FX like Realtime 3D reflection Probes and 3D volumetric lights.

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  • "viewport" wrote:
    How wonderful would be from Oculus to release in the next SDK a set of OVR Prefabs like:

    - A Rigged Character with head moving according to camera tracker.
    - More Player Controller (Car Player, Flying Player, 360 Orbital Player Controller, etc)
    - Useful pack of scripts like "select by looking at", keep same position of cameras between scene transitions. etc.
    - Visible camera tracker limits (like DEMO DESK scene).
    - FX like Realtime 3D reflection Probes and 3D volumetric lights.


    Sounds good except for the fact that the next oculus software update after that would undoubtedly require all this to be re-done all over again.
    It is a developers kit.
    Maybe think of studying up on Unity and doing all of the above for yourself...OR, (he, he), wait for the "commercial" version which of course will be rock solid.
    Of course that will mean a long long wait but time for you to study more and develop as well.
    All the best at it !!
  • Yes, and I would include a few more like:

    - In game adjustable IPD / Height
    - Automatic black screen when camera is out of the scene, or inside of a mesh due to positional tracking (like Alien Isolation)

    I've been working in a few of them, and I have to say with only working day for one Oculus engineer, would be enough to create a good set, and save days and days for thousands of developers (in pain) working in the same resources over and over.

    I hope Oculus consider this.
  • "my3dscene" wrote:
    Yes, and I would include a few more like:

    - In game adjustable IPD / Height
    - Automatic black screen when camera is out of the scene, or inside of a mesh due to positional tracking (like Alien Isolation)

    I've been working in a few of them, and I have to say with only working day for one Oculus engineer, would be enough to create a good set, and save days and days for thousands of developers (in pain) working in the same resources over and over.

    I hope Oculus consider this.



    I totally agree with you.