gavin_prior
5 months agoProtege
low frame rate using Unity 6
Well, I am stumped.
I decided to update a project from 2022.3 to unity 6. I have a simple Scene with 4 walls and windows, 4 lights (all baked) and a couple of VERY simple animations. I am using:
* the mobile settings for urp
* Occlusion
* All textures are 512 so well below the standard
* Baked lighting
I had this working fine in 2022.3 at 72 fps, but now I seem to be stuck at 15 fps in the headset.
Looking at stats in the editor I am running no more than 300tris so again, well within tolerances.
Does anyone have any suggestions?