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sh0v0r
12 years agoProtege
Low Persistence Not Working @75 FPS VSyncd (4.3) Extended
I'm getting a rock solid VSyncd 75 FPS in Extended mode and I'm guessing Low Persistence isn't on because its got a lot of motion blur.
The odd thing is that it was working before and yet I haven't changed anything in my environment.
I always make a build and then set the Rift to be the Primary and then run it, this still works fine except its burry.
I can't use DX11, I have a legacy project that has too many problems when trying to use DX11.
[EDIT]
OK looks like restarting the Service Fixed it...
The odd thing is that it was working before and yet I haven't changed anything in my environment.
I always make a build and then set the Rift to be the Primary and then run it, this still works fine except its burry.
I can't use DX11, I have a legacy project that has too many problems when trying to use DX11.
[EDIT]
OK looks like restarting the Service Fixed it...
1 Reply
Replies have been turned off for this discussion
- vrcatHonored Guestsh0v0r,
I'm attempting to reproduce this issue and failing miserably. I tried power cycling the headset a few times.
I tried setting the Rift as primary monitor and not. And I also tried using Unity DX9 renderer from 0.4.3 and also the CAPI version of the renderer with an internal DX9 demo.
My setup: Win7x64 GTX780 desktop.
Clues: DirectX9, Extended Mode, Primary Monitor, Restarting service fixes it.
Best,
Chris
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