Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
MorganMR's avatar
MorganMR
Honored Guest
7 years ago

Low-Resolution visuals with Oculus Go app built from Unity

Hi there- like the title says, an app I've been developing for the Oculus Go seems to have unusually low-resolution graphics when compared with other apps from the store.  Are there any obvious settings I may have missed during the build process, or some internal API I should call?  Thanks in advance

3 Replies

Replies have been turned off for this discussion
  • MorganMR's avatar
    MorganMR
    Honored Guest
    Hi there @imperativity - thanks for the update.  I'll take a look at those and get back to you.

  • MorganMR's avatar
    MorganMR
    Honored Guest

    1. Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.


    Oh, one thing- UnityEngine.VR has been deprecated in general, in addition to renderScale.  It looks like the latest equivalent is UnityEngine.XR.XRSettings.eyeTextureResolutionScale.

    Setting that to 2x seems to have fixed that last of the problems I was having though, so kudos for that!

    EDIT:  It looks like most of these points were covered in an earlier thread, so I'll just link that for any other travellers who come this way-
    https://forums.oculusvr.com/developer/discussion/65413/oculus-go-resolution-aliasing