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MorganMR
7 years agoHonored Guest
Low-Resolution visuals with Oculus Go app built from Unity
Hi there- like the title says, an app I've been developing for the Oculus Go seems to have unusually low-resolution graphics when compared with other apps from the store. Are there any obvious settings I may have missed during the build process, or some internal API I should call? Thanks in advance
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- MorganMRHonored GuestSo... no ideas as to what could be going wrong here?
- MorganMRHonored GuestHi there @imperativity - thanks for the update. I'll take a look at those and get back to you.
- MorganMRHonored Guest
imperativity said:1. Low render scale. Set UnityEngine.VR.VRSettings.renderScale to 1-1.5.
Oh, one thing- UnityEngine.VR has been deprecated in general, in addition to renderScale. It looks like the latest equivalent is UnityEngine.XR.XRSettings.eyeTextureResolutionScale.
Setting that to 2x seems to have fixed that last of the problems I was having though, so kudos for that!
EDIT: It looks like most of these points were covered in an earlier thread, so I'll just link that for any other travellers who come this way-
https://forums.oculusvr.com/developer/discussion/65413/oculus-go-resolution-aliasing
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