RiccardoAxed
6 years agoExplorer
Main Camera NOT rendering in stereo in Oculus Unity integration v1.43
Hello,
I've updated the Oculus Integration via Asset Store to the v1.43, on Unity 2019.2.14, and now it seems the Unity cameras are no longer able to render stereo, that is both left and right eye always see the same render, resulting in a monoscopic view.
I did a lot of tests both on a previous working project and a new basic project from scratch, both using the standard Unity main cameras and the OVRCameraRig prefab, both on custom scenes and Oculus sample scenes, trying every possibile combination of stereo rendering mode and camera/OVRcameraRig settings, without success, always having a monoscopic rendering.
Any suggestion about it?
I've updated the Oculus Integration via Asset Store to the v1.43, on Unity 2019.2.14, and now it seems the Unity cameras are no longer able to render stereo, that is both left and right eye always see the same render, resulting in a monoscopic view.
I did a lot of tests both on a previous working project and a new basic project from scratch, both using the standard Unity main cameras and the OVRCameraRig prefab, both on custom scenes and Oculus sample scenes, trying every possibile combination of stereo rendering mode and camera/OVRcameraRig settings, without success, always having a monoscopic rendering.
Any suggestion about it?