Forum Discussion
rezfan001
11 years agoHonored Guest
Making a 3D video and playing it with the Oculus
Hello everyone, I'm fairly new to programming and using unity, but I have a question concerning a project I'm doing for school. Would it be possible to record a 3D video and make it play on the Ocul...
phileday
11 years agoMHCP Member
I'm not sure I understand your first question but I'll have a go.
Instead of having to texture images have one texture image. So that the video is on both the left dome and right dome. The material can have different settings as long as they are referencing the same video.
The second question
A full fisheye image will be square so it will fill the texture. If the fisheye has been cropped then it won't map properly. The fisheye however could be squashed, this isn''t a problem as the shape of the video isn't taken into acount and will fill the size of the texture.
This is the same with barrel or even just on a plane. If I taken the plane as an example the image would fill the plane no matter what the aspect ratio of the image is. The easiest way to change the aspect ratio of the plane is to change the size of the plane.
Hope that helps
Instead of having to texture images have one texture image. So that the video is on both the left dome and right dome. The material can have different settings as long as they are referencing the same video.
The second question
A full fisheye image will be square so it will fill the texture. If the fisheye has been cropped then it won't map properly. The fisheye however could be squashed, this isn''t a problem as the shape of the video isn't taken into acount and will fill the size of the texture.
This is the same with barrel or even just on a plane. If I taken the plane as an example the image would fill the plane no matter what the aspect ratio of the image is. The easiest way to change the aspect ratio of the plane is to change the size of the plane.
Hope that helps
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